Thursday, March 22, 2018

Savage Town Cover

SAVAGE TOWN, the graphic novel I recently worked on, quite rightly received a nomination for best Irish Comic Cover of 2017. Of all the many elements of the book and all the work involved in the book's production, the cover is the most representative of the TEAMWORK that helped make the book more than the sum of its parts.



What might surprise you is that I wasn't mad about the cover image when I first saw it. It took a while for it to sink in and make its brilliance obvious. In a way this realisation was like when you listened to music in the album format back in the day. It could take a while for you to work out which were your favourite songs and they quite often weren't the songs that stood out on first or second listen.

Here's a little bit more about how the cover got put together.

When it comes to getting eyeballs on and inside a book, nothing is as important as the cover. It has to stand out as well on a shelf as it does as a tiny thumbnail on a web page. From the email correspondence I can see we were already looking at the cover of the graphic novel before the art on chapter one had been completed. This would have been before chapters two to five had even been written let alone drawn. You can't judge a book by its cover but what if the book inside doesn't exist yet?

The seed of the cover began with the original pitch for the book. The book's writer Declan Shalvey had a strong vision as to what the book should be which I had boiled down to: Authentically Irish in setting and outlook, a strong sense of Character and a dash of dark Humour. Here's a selection of thumbnails from that first run at a pitch cover with an early version of the logo I had cobbled together:


Number three got a laugh out loud from Declan but was probably a bit too humorous for our purposes. At Declan's suggestion we ended up using a hybrid of four and five. Check out Jordie Bellaire's excellent muted colours on the finished layout:



Throughout the process of the cover (and indeed every other visual part of the book) Declan effectively acted as an Art Director and though his hand isn't on the cover, his welcome sensibility is all over it.

I was relishing the chance to have another go at the cover for the graphic novel. My default mode for covers is to try to get something narratively interesting in there - to suggest more happening before or after the image presented. With that in mind I knocked out what I thought was a decent first batch of thumbnails:



Declan wasn't so sure however: "Honestly, I think the original batch of covers [from the pitch] are far more striking than the recent bunch. They're all grand, don't get me wrong, but I think they either make the story seem a lot more violent than it really is, or they're situational, which doesn't really 'pop' as a cover."

Back to the drawing board. This time I tried to think a bit more 'design-ey', focusing on shape, positioning and white space - trying to get a better image rather than communicating story.


I even went so far as throwing a bit of colour onto some of the options on the second page - colour being an essential part of any effective design.

These went over much better with Declan. Of the second page options numbers two, four and five were really hitting the spot. The silhouetting of the head on two is what makes it and if I remember rightly that was because I'd made a hames of the face and blacked it in as an afterthought.

Number four, the car in the rain, actually ended up as a back cover on the Image+ magazine as part of the Savage Town feature. Here's Jordie's scintillating colour job on that one:


Ironically I didn't like my drawing of Jimmy's face in the finished linework on this one either - Jordie had the good grace to drop the face back a bit in the colour version. It annoyed me so much I ended up doing a paste-over fix. Unfortunately I didn't get it finished in time to be recoloured. Here's the fixed linework:



At this point Declan pushed the thumbs out to the wider team. By this time the designer Emma Price had been working on refining the logo for a while and it was looking really sharp.
Emma was also keen on the second page of the second round of thumbnails even going as far as dropping in the logo on some of the rough layouts to see how they would work.



Here's where the magic really starts to happen in my opinion. The punchy logo and its colour treatment is a fundamental element of why the cover works so well. Exploring the logo layout options at this stage in the cover development really helped to make everything gel in the final piece. So many covers have the title slapped on top - on this one the title is integral.

The consensus was for the first option here with the larger slightly cropped title.

The first step was to do a mid size rough (about 50% of final printed artwork size) to get a bit more of a feel for the pose.


This looked a bit wooden and the folds on the tracksuit weren't working for me. When in doubt reference it out:


That said, and though it's helpful, I never really stick to reference images too rigidly. You can end up with something that looks like a traced photo. In that case why didn't you just use a photo instead of drawing in the first place?

I can see a lot of blue pencil around the head on the original artwork - I was struggling with the position of the silhouetted head and face. At some stage I decided it would be easier just to draw them in and black out after scanning.





We were able to use the reverse i.e. just the head, to good effect on the inside front facing page:


No marks for pointing out the position of the publisher logo here.



The final piece of artwork was cropped tighter into the elbows to give the figure a more imposing presence..

 I had also provided a guide layer for the tracksuit pattern. Jordie (and Declan over her shoulder) went another direction however. Instead they overlaid a flatter leopard spot pattern onto the tracksuit as well as offsetting the yellow bars and base green colour to give the image the feel of a vivid screenprint. A touch of genius was then to drop the zebra stripes into the silhouetted head area. Emma the designer offset the title and credits similarly to complete the look:



Here's the framed cover linework from the recent show in the Ormston House Gallery in Limerick City:



Only one person can own the framed picture but anyone can own what is really the final artwork: that is the printed cover with all the contributions and teamwork that make it truly SAVAGE.


Tuesday, January 02, 2018

Christmas 2016

Unintentionally it's been over a year since I've posted here. Intentionally there are many posts in the making.

For starters (and in the usual tradition), here's the Christmas Card from last year. You may not have received a card from me this year - don't worry, you're not off my list and you may even get a late one.

Front



Inside


Back

Friday, December 30, 2016

Christmas 2015

On the tail end of 2016, here's last year's Christmas card.

Front:


Inside:


Back:

Monday, November 21, 2016

Pensions Explainer Infographic

A one page pensions explainer comic/infographic that appeared in the last issue of Phoenix mag:







Monday, November 14, 2016

Where's Larry Giant Doodle



Many thanks to all the young artists who helped with the Giant Where's Larry Doodle at the Dublin Book Festival on Sunday! Much fun was had and loads of drawing done. Wish I had half the energy of this lot - they're amazing!





Sunday, November 06, 2016

Monday, February 01, 2016

2015 Revisited - Xmas card

Each year while I'm working on the current year's Christmas card I usually post up the previous year's effort. I was stuck into finishing the 'Where's Larry this Time' book before Christmas (of which more soon) and didn't get a chance to do much else so here is the 2014 card posted now.

2014 made it 10 years of Christmas cards which was probably a good time to knock the tradition on the head but since I put out so little in 2015 I thought better of it. (Check out all the cards bar 2004).

Front


Inside

Back

Wednesday, January 20, 2016

Work from Autumn term 2015 Visual Storytelling course

Details on Spring 2016 term course here.

As part of the Visual Storytelling night class, each participant works on their own graphic short story which is collected into a class anthology booklet at the end of the course.

The Autumn 2015 session in the Galway Arts Centre was the first time I gave the course in Galway and there was some excellent work in the final booklet. The anthology is called Inklings and you can download and read the full booklet here (pdf 7.8mb).

Below is the cover of the booklet and following that a selection of spread excerpts from inside:


Declan Carroll:















Celeste Auge:















Michele Corcoran:

















Thursday, January 07, 2016

Visual Storytelling - comics making night classes Spring 2016

Visual Storytelling night classes are happening again for Spring 2016.

If you're in Dublin go along to the excellent Elida Maiques' classes in Marino College, Fairview.
They are happening at the end of January on Monday nights, 7-9pm - €80 for 8 x 2hr classes.

Enrolment evenings are at the College in Fairview on the 18th and 19th of January from 5-8pm or email adulteducation@marino.cdetb.ie to register your interest. More details on the image below:



If you're in Galway I'll be doing the classes at the Galway Arts Centre and beginning on Tuesday 26th January from 7-9pm and continuing each following Tuesday night.



Students will learn the basics of comic storytelling and each create their own multi-page, black and white story for inclusion in a class anthology, a copy of which they will receive at the final class.

The focus will be on storytelling through words and pictures with an emphasis on personal and autobiographical work. The class does not require previous drawing experience though it will include hints and tips on cartooning, design and other related visual skills.

Each class will include hands-on practical exercises as well as ‘homework’ for the following weeks. Materials will be provided for the first class.

See the work from the Autumn 2015 round of the course here.
See the work from the Autumn 2014 round of the course here.
See the work from the Spring 2014 round of the course here.

Just to note this is a mixed levels class - from beginners up to intermediate. I'm confident most participants will get something out if the class but if you've already done previous comics work (or are even remotely interested) it's well worth checking out the excellent Comics Lab who have regular monthly meetings in Dublin. Likewise the Dublin Comic Jam which also meets regularly. And indeed the Galway Pub Scrawl which meets fortnightly in McSwiggans pub in Galway.

Signing up

Galway (8 weeks x 2hrs = €90)

To reserve a place contact reception at Galway Arts Centre, 47 Dominick Street, phone 091 565886 or email info@galwayartscentre.ie. Book online at the Galway Arts Centre website here.


Email me directly for any questions - philip dot barrett at gmail dot com (dot = .   at = @).